Senior Unity developer

Available for contracts

Egor Kostenko (Kadoy)

Egor Kostenko

Gameplay · Architecture · Performance

Let’s build something together

I’m Egor Kostenko - a senior Unity developer with 7+ years shipping mobile, WebGL, and PC games. Gameplay and meta-game systems, ECS/DI architecture, performance, and AI-assisted engineering.

Experience

7+ years

Shipped

6 titles

Platforms

Mobile · WebGL · PC

How I contributeUnity / C#
01

Gameplay systems that ship

Combat, progression, economy, UI, and live-game features.

02

Architecture built for change

Modular, data-driven systems that stay manageable as the game grows.

03

Production-minded engineering

Profiling, optimization, stabilization, and release support.

View selected work →

01 — Collaboration

What I can help with

Bring me in for a single system, a quick prototype, or an ongoing collaboration.

Movement, combat, abilities, cameras, and the game feel that ties them together.

Unity·C#·Game feel

Progression, economy, rewards, and loadouts — plus the content pipelines that feed them.

Progression·Economy·Live ops

ECS and DI foundations that keep a codebase shippable as the team and the feature list grow.

ECS·VContainer·UniTask

Profiling CPU, memory, and loading paths until the game holds its frame budget on real devices.

Profiler·Memory·Mobile

LLM coding agents wired into a real project — with context, custom tooling, staged reviews, and validation I stay accountable for.

LLM agents·Context

Fast, playable proofs of concept to test an idea before you commit time and budget to it.

R&D·Mechanics

Devlogs, breakdowns, interviews, and podcasts about how games are built.

YouTube·Talks

Core
C#·Unity·Gameplay systems·Meta-game systems·uGUI·UI Toolkit·TextMeshPro·Editor tooling
Architecture
OOP·SOLID·ECS (LeoECS, Entitas, DOTS)·DI (VContainer, Zenject)·UniTask·UniRx / R3
Rendering
URP·Shader Graph·Cinemachine·DOTween
Platforms
WebGL·iOS·Android·PC / Steam·REST APIs·Firebase·AppsFlyer·Analytics & ad SDKs
Production
Git·CI/CD·Addressables·Unity Profiler·Memory Profiler·TeamCity·Unity batch mode
AI-assisted
LLM coding agents·Context engineering·Custom CLI & Unity tooling·Staged review & validation
Experience
7+ years shipping games
Shipped
6 titles · 3 studios
Platforms
Mobile · WebGL · PC / Steam
Work mode
Remote
Now building
It’s Breaking Out
Weapon of choice
Unity + C#
Education
B.Sc. Software Engineering
Languages
Russian (native) · English (B2)

02 — Selected work

Projects I’ve worked on

Current and shipped projects, ordered from newest to oldest.

03 — Newsletter

Get notified about new work

Drop your email and I’ll let you know when I ship a new game, release a devlog, or have something worth sharing. Rarely, and never spam.

Occasional updates on games & devlogs. No spam, unsubscribe anytime.

Have a project, role, or idea in mind?

Whether it’s a one-off system, a prototype, or a longer collaboration, if you have something in mind, I’d love to hear about it.