Available for contracts

Egor Kostenko
Gameplay · Architecture · Performance
Let’s build something together
I’m Egor Kostenko - a senior Unity developer with 7+ years shipping mobile, WebGL, and PC games. Gameplay and meta-game systems, ECS/DI architecture, performance, and AI-assisted engineering.
Experience
7+ years
Shipped
6 titles
Platforms
Mobile · WebGL · PC
Gameplay systems that ship
Combat, progression, economy, UI, and live-game features.
Architecture built for change
Modular, data-driven systems that stay manageable as the game grows.
Production-minded engineering
Profiling, optimization, stabilization, and release support.
01 — Collaboration
What I can help with
Bring me in for a single system, a quick prototype, or an ongoing collaboration.
Movement, combat, abilities, cameras, and the game feel that ties them together.
Unity·C#·Game feel
Progression, economy, rewards, and loadouts — plus the content pipelines that feed them.
Progression·Economy·Live ops
ECS and DI foundations that keep a codebase shippable as the team and the feature list grow.
ECS·VContainer·UniTask
Profiling CPU, memory, and loading paths until the game holds its frame budget on real devices.
Profiler·Memory·Mobile
LLM coding agents wired into a real project — with context, custom tooling, staged reviews, and validation I stay accountable for.
LLM agents·Context
Fast, playable proofs of concept to test an idea before you commit time and budget to it.
R&D·Mechanics
Devlogs, breakdowns, interviews, and podcasts about how games are built.
YouTube·Talks
- Core
- C#·Unity·Gameplay systems·Meta-game systems·uGUI·UI Toolkit·TextMeshPro·Editor tooling
- Architecture
- OOP·SOLID·ECS (LeoECS, Entitas, DOTS)·DI (VContainer, Zenject)·UniTask·UniRx / R3
- Rendering
- URP·Shader Graph·Cinemachine·DOTween
- Platforms
- WebGL·iOS·Android·PC / Steam·REST APIs·Firebase·AppsFlyer·Analytics & ad SDKs
- Production
- Git·CI/CD·Addressables·Unity Profiler·Memory Profiler·TeamCity·Unity batch mode
- AI-assisted
- LLM coding agents·Context engineering·Custom CLI & Unity tooling·Staged review & validation
- Experience
- 7+ years shipping games
- Shipped
- 6 titles · 3 studios
- Platforms
- Mobile · WebGL · PC / Steam
- Work mode
- Remote
- Now building
- It’s Breaking Out
- Weapon of choice
- Unity + C#
- Education
- B.Sc. Software Engineering
- Languages
- Russian (native) · English (B2)
02 — Selected work
Projects I’ve worked on
Current and shipped projects, ordered from newest to oldest.
03 — Newsletter
Get notified about new work
Drop your email and I’ll let you know when I ship a new game, release a devlog, or have something worth sharing. Rarely, and never spam.
Have a project, role, or idea in mind?
Whether it’s a one-off system, a prototype, or a longer collaboration, if you have something in mind, I’d love to hear about it.

